Don't forget about the possible threat of anticipation. This moveset is meant to attack indefinitely, but with very low damage, unlike other spam attackers like Dark VoltaiK or Steamwrath, as the fact that he supports himself more than he attacks makes him losing a lot of stamina for low damage. Inspired By The Crowd (Self Damage Boost + Precision + Extra Turn, 50s, 3 CD).Underdog Fury (AoE 30 Nature dmg + Shock + Burn, 42s, 2 CD).No Weak Spots (Self Fire Immunity + Random Protection Effect + Extra Turn, 50s, 3 CD).Swift Tekki (25 Thunder dmg + Self Extra Turn, 36s, 1 CD).Recommended Moveset Karlo 2.0 (Spam Attacker) Can chain indefinitely against non-Anticipation bases.Access to 2 Thunder moves as a Nature monster.Good instant buff skill in Inspired By The Crowd.Inspired By The Crowd and No Weak Spots both cost a staggering 50 stamina, and his only damaging extra-turn move, Swift Tekki, only deals a measily 30 base damage, and he can only go for 6 turns before having to recharge (only 3 of those turns being spent actually dealing damage), and while his mask relic slot and access to Tactical Scouter and Adrenaline Injector help make up for his insane stamina costs, the fact you won't be dealing much damage anyways and the Metropolitan Era being dominated by the likes of Posidonia and Lord Nebotus means you're much better off using someone else as your attacker. ![]() His trait may be useless, but Shock Immunity protects him from Level 3 Garudas or Static Shock. Starting with his positives: he has AoE's for 4 different tortures, he has a decent life, and if he's not stopped by Anticipation, he is able to attack indefinitely, but that comes at a cost: his stamina. Tetsuman, unlike the last monster created by Karlo, ends up being a mediocre extra-turn attacker. ![]() 2.2 Tony Stark is back as Tetsu (Basic ET Attacker).
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